g_currentMission
g_currentMission.accessHandlerg_currentMission.activatableObjectsSystemg_currentMission.aiJobTypeManagerg_currentMission.aiMessageManagerg_currentMission.aiSystemg_currentMission.ambientSoundSystemg_currentMission.animalFoodSystemg_currentMission.animalNameSystemg_currentMission.animalSystemg_currentMission.areaCompressionParamsg_currentMission.areaRelativeCompressionParamsg_currentMission.baseDirectoryg_currentMission.beehiveSystemg_currentMission.cameraPathsg_currentMission.cancelLoadingg_currentMission.checkRecordingDeviceTimerg_currentMission.clientg_currentMission.collectiblesSystemg_currentMission.connectedToDedicatedServerg_currentMission.connectionWasAcceptedg_currentMission.connectionWasClosedg_currentMission.connectionsToPlayerg_currentMission.contractBoostSettingsg_currentMission.cullingClipDistanceThreshold1g_currentMission.cullingClipDistanceThreshold2g_currentMission.cullingWorldMaxYg_currentMission.cullingWorldMinYg_currentMission.cullingWorldXZOffsetg_currentMission.currentDeviceHasNoSpaceg_currentMission.cuttingSoundsg_currentMission.dediEmptyPausedg_currentMission.densityMapPercentageFractiong_currentMission.destructibleMapObjectSystemg_currentMission.doSaveGameStateg_currentMission.doghousesg_currentMission.drawablesg_currentMission.dynamicFoliageLayersg_currentMission.dynamicallyLoadedObjectsg_currentMission.economyManagerg_currentMission.environmentg_currentMission.environmentAreaSystemg_currentMission.fieldCropsQueryg_currentMission.fieldGroundSystemg_currentMission.finishedFirstUpdateg_currentMission.foliageBendingSystemg_currentMission.foliageSystemg_currentMission.fruitMapSizeg_currentMission.gameStartedg_currentMission.growthSystemg_currentMission.handToolSystemg_currentMission.harvestLimeScaleRatiog_currentMission.harvestPlowScaleRatiog_currentMission.harvestRollerRatiog_currentMission.harvestSprayScaleRatiog_currentMission.harvestStubbleScaleRatiog_currentMission.harvestWeedScaleRatiog_currentMission.helpTriggersg_currentMission.helpTriggersAreVisibleg_currentMission.hudg_currentMission.husbandrySystemg_currentMission.indexBufferMemoryUsageg_currentMission.indoorMaskg_currentMission.introductionHelpSystemg_currentMission.isExitingGameg_currentMission.isLoadedg_currentMission.isLoadingMapg_currentMission.isMasterUserg_currentMission.isMissionStartedg_currentMission.isPlayerFrozeng_currentMission.isRunningg_currentMission.isSavingg_currentMission.isServerSavingg_currentMission.isSynchronizingWithPlayersg_currentMission.isToggleVehicleAllowedg_currentMission.itemSystemg_currentMission.lastConstructionScreenOpenTimeg_currentMission.lastInteractionTimeg_currentMission.lastNonPauseGameStateg_currentMission.lastRecordingDeviceStateg_currentMission.leasedItemsg_currentMission.liquidManureLoadingStationsg_currentMission.loadSpawnPlacesg_currentMission.loadedMapBaseDirectoryg_currentMission.loadingConnectiong_currentMission.loadingMapBaseDirectoryg_currentMission.loadingScreeng_currentMission.manualPausedg_currentMission.manureLoadingStationsg_currentMission.mapDensityMapRevisiong_currentMission.mapFieldColorg_currentMission.mapGrassFieldColorg_currentMission.mapHeightg_currentMission.mapHotspotsg_currentMission.mapImageFilenameg_currentMission.mapNavigationCollisionRevisiong_currentMission.mapOverlayGeneratorg_currentMission.mapPlacementCollisionRevisiong_currentMission.mapSplitShapesRevisiong_currentMission.mapTerrainLodTextureRevisiong_currentMission.mapTerrainTextureRevisiong_currentMission.mapTipCollisionRevisiong_currentMission.mapWidthg_currentMission.mapsg_currentMission.mapsSplitShapeFileIdsg_currentMission.maxNumHirablesg_currentMission.missionDynamicInfog_currentMission.missionInfog_currentMission.moneyChangesg_currentMission.navigationSystemg_currentMission.nodeToObjectg_currentMission.nonUpdateablesg_currentMission.numAdditionalFilesg_currentMission.numLoadingMapsg_currentMission.numLoadingTasksg_currentMission.objectsToCallOnMapFinishedg_currentMission.objectsToClassNameg_currentMission.onCreateObjectSystemg_currentMission.ownedItemsg_currentMission.pauseListenersg_currentMission.pausedg_currentMission.pedestrianSystemg_currentMission.pendingSavegameDateAchievementg_currentMission.placeableSystemg_currentMission.placementManagerg_currentMission.playerNicknameg_currentMission.playerSystemg_currentMission.playerUserIdg_currentMission.playersg_currentMission.playersLoadingg_currentMission.playersSynchronizingg_currentMission.playersToAcceptg_currentMission.preSimulateTimeg_currentMission.pressStartPausedg_currentMission.productionChainManagerg_currentMission.radioEventsg_currentMission.restPercentageFractiong_currentMission.restrictedZonesg_currentMission.reverbSystemg_currentMission.serverg_currentMission.shallowWaterSimulationg_currentMission.shipSystemg_currentMission.slotSystemg_currentMission.snowSystemg_currentMission.sortedUpdateablesg_currentMission.splitShapesPercentageFractiong_currentMission.stateg_currentMission.stoneSystemg_currentMission.storageSystemg_currentMission.storeSpawnPlacesg_currentMission.strawHarvestg_currentMission.surfaceSoundsg_currentMission.suspendPausedg_currentMission.terrainDetailHeightIdg_currentMission.terrainDetailHeightMapSizeg_currentMission.terrainDetailHeightTGIdg_currentMission.terrainDetailIdg_currentMission.terrainDetailMapSizeg_currentMission.terrainRootNode: Root node von der Map. Exisitert nicht während:loadMap()g_currentMission.terrainSizeg_currentMission.textureMemoryUsageg_currentMission.time: Millisekunden seit Mapstart (fängt bei jedem Start vom Spiel wieder bei 0 an)g_currentMission.tireTrackSystemg_currentMission.trafficSystemg_currentMission.trainSystemsg_currentMission.treeMarkerSystemg_currentMission.triggerMarkersg_currentMission.triggerMarkersAreVisibleg_currentMission.updateablesg_currentMission.usedLoadPlacesg_currentMission.usedStorePlacesg_currentMission.userManagerg_currentMission.userSigninPausedg_currentMission.vehicleSaleSystemg_currentMission.vehicleSystemg_currentMission.vehicleXZPosCompressionParamsg_currentMission.vehicleXZPosHighPrecisionCompressionParamsg_currentMission.vehicleYPosCompressionParamsg_currentMission.vehicleYPosHighPrecisionCompressionParamsg_currentMission.vertexBufferMemoryUsageg_currentMission.vineSystemg_currentMission.waitForCorruptDlcsg_currentMission.waitForDLCVerificationg_currentMission.wasNetworkErrorg_currentMission.weedSystem