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g_currentMission

  • g_currentMission.accessHandler
  • g_currentMission.activatableObjectsSystem
  • g_currentMission.aiJobTypeManager
  • g_currentMission.aiMessageManager
  • g_currentMission.aiSystem
  • g_currentMission.ambientSoundSystem
  • g_currentMission.animalFoodSystem
  • g_currentMission.animalNameSystem
  • g_currentMission.animalSystem
  • g_currentMission.areaCompressionParams
  • g_currentMission.areaRelativeCompressionParams
  • g_currentMission.baseDirectory
  • g_currentMission.beehiveSystem
  • g_currentMission.cameraPaths
  • g_currentMission.cancelLoading
  • g_currentMission.checkRecordingDeviceTimer
  • g_currentMission.client
  • g_currentMission.collectiblesSystem
  • g_currentMission.connectedToDedicatedServer
  • g_currentMission.connectionWasAccepted
  • g_currentMission.connectionWasClosed
  • g_currentMission.connectionsToPlayer
  • g_currentMission.contractBoostSettings
  • g_currentMission.cullingClipDistanceThreshold1
  • g_currentMission.cullingClipDistanceThreshold2
  • g_currentMission.cullingWorldMaxY
  • g_currentMission.cullingWorldMinY
  • g_currentMission.cullingWorldXZOffset
  • g_currentMission.currentDeviceHasNoSpace
  • g_currentMission.cuttingSounds
  • g_currentMission.dediEmptyPaused
  • g_currentMission.densityMapPercentageFraction
  • g_currentMission.destructibleMapObjectSystem
  • g_currentMission.doSaveGameState
  • g_currentMission.doghouses
  • g_currentMission.drawables
  • g_currentMission.dynamicFoliageLayers
  • g_currentMission.dynamicallyLoadedObjects
  • g_currentMission.economyManager
  • g_currentMission.environment
  • g_currentMission.environmentAreaSystem
  • g_currentMission.fieldCropsQuery
  • g_currentMission.fieldGroundSystem
  • g_currentMission.finishedFirstUpdate
  • g_currentMission.foliageBendingSystem
  • g_currentMission.foliageSystem
  • g_currentMission.fruitMapSize
  • g_currentMission.gameStarted
  • g_currentMission.growthSystem
  • g_currentMission.handToolSystem
  • g_currentMission.harvestLimeScaleRatio
  • g_currentMission.harvestPlowScaleRatio
  • g_currentMission.harvestRollerRatio
  • g_currentMission.harvestSprayScaleRatio
  • g_currentMission.harvestStubbleScaleRatio
  • g_currentMission.harvestWeedScaleRatio
  • g_currentMission.helpTriggers
  • g_currentMission.helpTriggersAreVisible
  • g_currentMission.hud
  • g_currentMission.husbandrySystem
  • g_currentMission.indexBufferMemoryUsage
  • g_currentMission.indoorMask
  • g_currentMission.introductionHelpSystem
  • g_currentMission.isExitingGame
  • g_currentMission.isLoaded
  • g_currentMission.isLoadingMap
  • g_currentMission.isMasterUser
  • g_currentMission.isMissionStarted
  • g_currentMission.isPlayerFrozen
  • g_currentMission.isRunning
  • g_currentMission.isSaving
  • g_currentMission.isServerSaving
  • g_currentMission.isSynchronizingWithPlayers
  • g_currentMission.isToggleVehicleAllowed
  • g_currentMission.itemSystem
  • g_currentMission.lastConstructionScreenOpenTime
  • g_currentMission.lastInteractionTime
  • g_currentMission.lastNonPauseGameState
  • g_currentMission.lastRecordingDeviceState
  • g_currentMission.leasedItems
  • g_currentMission.liquidManureLoadingStations
  • g_currentMission.loadSpawnPlaces
  • g_currentMission.loadedMapBaseDirectory
  • g_currentMission.loadingConnection
  • g_currentMission.loadingMapBaseDirectory
  • g_currentMission.loadingScreen
  • g_currentMission.manualPaused
  • g_currentMission.manureLoadingStations
  • g_currentMission.mapDensityMapRevision
  • g_currentMission.mapFieldColor
  • g_currentMission.mapGrassFieldColor
  • g_currentMission.mapHeight
  • g_currentMission.mapHotspots
  • g_currentMission.mapImageFilename
  • g_currentMission.mapNavigationCollisionRevision
  • g_currentMission.mapOverlayGenerator
  • g_currentMission.mapPlacementCollisionRevision
  • g_currentMission.mapSplitShapesRevision
  • g_currentMission.mapTerrainLodTextureRevision
  • g_currentMission.mapTerrainTextureRevision
  • g_currentMission.mapTipCollisionRevision
  • g_currentMission.mapWidth
  • g_currentMission.maps
  • g_currentMission.mapsSplitShapeFileIds
  • g_currentMission.maxNumHirables
  • g_currentMission.missionDynamicInfo
  • g_currentMission.missionInfo
  • g_currentMission.moneyChanges
  • g_currentMission.navigationSystem
  • g_currentMission.nodeToObject
  • g_currentMission.nonUpdateables
  • g_currentMission.numAdditionalFiles
  • g_currentMission.numLoadingMaps
  • g_currentMission.numLoadingTasks
  • g_currentMission.objectsToCallOnMapFinished
  • g_currentMission.objectsToClassName
  • g_currentMission.onCreateObjectSystem
  • g_currentMission.ownedItems
  • g_currentMission.pauseListeners
  • g_currentMission.paused
  • g_currentMission.pedestrianSystem
  • g_currentMission.pendingSavegameDateAchievement
  • g_currentMission.placeableSystem
  • g_currentMission.placementManager
  • g_currentMission.playerNickname
  • g_currentMission.playerSystem
  • g_currentMission.playerUserId
  • g_currentMission.players
  • g_currentMission.playersLoading
  • g_currentMission.playersSynchronizing
  • g_currentMission.playersToAccept
  • g_currentMission.preSimulateTime
  • g_currentMission.pressStartPaused
  • g_currentMission.productionChainManager
  • g_currentMission.radioEvents
  • g_currentMission.restPercentageFraction
  • g_currentMission.restrictedZones
  • g_currentMission.reverbSystem
  • g_currentMission.server
  • g_currentMission.shallowWaterSimulation
  • g_currentMission.shipSystem
  • g_currentMission.slotSystem
  • g_currentMission.snowSystem
  • g_currentMission.sortedUpdateables
  • g_currentMission.splitShapesPercentageFraction
  • g_currentMission.state
  • g_currentMission.stoneSystem
  • g_currentMission.storageSystem
  • g_currentMission.storeSpawnPlaces
  • g_currentMission.strawHarvest
  • g_currentMission.surfaceSounds
  • g_currentMission.suspendPaused
  • g_currentMission.terrainDetailHeightId
  • g_currentMission.terrainDetailHeightMapSize
  • g_currentMission.terrainDetailHeightTGId
  • g_currentMission.terrainDetailId
  • g_currentMission.terrainDetailMapSize
  • g_currentMission.terrainRootNode: Root node von der Map. Exisitert nicht während :loadMap()
  • g_currentMission.terrainSize
  • g_currentMission.textureMemoryUsage
  • g_currentMission.time: Millisekunden seit Mapstart (fängt bei jedem Start vom Spiel wieder bei 0 an)
  • g_currentMission.tireTrackSystem
  • g_currentMission.trafficSystem
  • g_currentMission.trainSystems
  • g_currentMission.treeMarkerSystem
  • g_currentMission.triggerMarkers
  • g_currentMission.triggerMarkersAreVisible
  • g_currentMission.updateables
  • g_currentMission.usedLoadPlaces
  • g_currentMission.usedStorePlaces
  • g_currentMission.userManager
  • g_currentMission.userSigninPaused
  • g_currentMission.vehicleSaleSystem
  • g_currentMission.vehicleSystem
  • g_currentMission.vehicleXZPosCompressionParams
  • g_currentMission.vehicleXZPosHighPrecisionCompressionParams
  • g_currentMission.vehicleYPosCompressionParams
  • g_currentMission.vehicleYPosHighPrecisionCompressionParams
  • g_currentMission.vertexBufferMemoryUsage
  • g_currentMission.vineSystem
  • g_currentMission.waitForCorruptDlcs
  • g_currentMission.waitForDLCVerification
  • g_currentMission.wasNetworkError
  • g_currentMission.weedSystem